Though I spend my time on this blog commenting films and television, often at such length that I wonder if anybody actually takes the time to read what I’ve written, my main creative interest remains game design, especially when it comes to pushing the medium further in narrative directions via my system of interactive dialogue. Cinema’s a fine medium, but sometimes it’s so passive that I long for an escape into more lucid flights of fancy. It’s a feeling that’s harder and harder for me to ignore while watching movies that focus primarily on video-game culture like Tron Legacy or Summer Wars, and if my own reviews of those recent pieces of science-fiction appear to be conspicuously absent on this site, know that it’s mainly because I don’t quite feel that I could adequately cover how I feel about them in mere prose.
Perhaps at some point I’ll tackle them via some kind of shallow game-review as I did with Film Socialisme, but until then, I thought I’d share this latest game of mine, which follows suit with the same spirit in which I approached Godard’s most recent curiosity. Before, I was merely reviewing a film by making a game, rather than making another film as the New Wave pioneers sought to do. This time, however, I’ve made a game itself the subject of my ludological rant– or rather, two games. I’d like to think that Adam “Atomic” Saltsman’s Canabalt has become widespread online and on the iPhone enough for some of our readers and/or contributors to know about it by now, but it wouldn’t surprise me if it’s as new to all of you as Tristan Perich’s one-of-a-kind Kiljet. For anyone who isn’t familiar with the indie-gaming scene, however, they’re two of the most essential releases out there, and when it comes to putting together an opinion on them goes, I don’t think that simply writing does either of them justice (though I did plenty of that for my own work).
A good game can help you forget about your troubles by inventing new ones, for you. By and large, that’s what both Canabalt and Killjet do, and in some small way I hope that Talkpack does the same. At any rate, you can follow the link above to my own blog, and then to Play This Thing, where my written review is posted. Saturday’s a good day for things like sci-fi, cartoons and video-games, anyway, and if I’ve made just one person’s brains rot a little more with this contribution, I’ll call that a job well done.