Very often when I see a movie I find myself conflicted as to whether or not I actually like it very much. Over the course of this year I’ve seen a number of films that I’m more or less 50/50 on– the beautifully shot, but dramatically laughable I Am Love; the dramatically intense but more or less by-the-book backwoods noir of Winter’s Bone; the charged, yet somehow illogical and meandering Animal Kingdom. But of them all, I find myself most divided on the matter of Jean-Luc Godard’s latest, Filme Socialisme, a movie that has already become notorious not just for its narrative (such as there is), its politics (such as they always are in a Godard film) or its visual power (such as it always is when Godard is at his best), but even for its subtitles (such as they are).
So divided am I by it, in fact, that I’m unable to articulate my feelings on it simply through a traditional written review, but have instead decided to supply my own commentary on it via my main creative passion– game design. Being that I’ve been concerned with making games that are all about interactive conversations for the past few years, I figure I might as well use one to start a conversation about a film that more or less demands an active participation to get anywhere with it, rather than a traditional, passive and linear cinematic experience. As such, I’m going to leave this article alone then, and let everything play out in the game and the comments-section– itself a kind of interactive conversation game.
Godard famously said that the best possible way to review a movie was to make one yourself. Well, I’d like to think that I’ve at least met him halfway with this. I more or less expect this will be somewhat outside the gaming-literacy of some of our members here, but it’s worth a shot. You can access it either by clicking the screenshot above or by simply going to my blog here. Oh, and remember to click on the SWF when it opens, and use the Control-Key for… well… pretty much everything in the game.